Primordial Aspects

  • The Crusader
  • The Devourer
  • The Judge
  • The Keeper
  • The Maiden
  • The Mockery
  • The Priestess
  • The Sorceress
  • The Traveler
  • The Tyrant
  • The Watcher
  • The Wild
  • The Whispered One

Common Alignments

Heroic. The Crusader, The Maiden, The Priestess, The Traveller

Ambiguous. The Judge, The Sorceress, The Watcher, The Wild

Villainous. The Devourer, The Whispered One, The Keeper, The Mockery, The Tyrant

Primordial Aspects

The Crusader

Domains. Death, Fire, Forge, Strength, Sun, War

The Crusader, also known as the Lord of Dawn, is the Aspect of Death, Fire, War, and the Sun. He is the heat of the battle, the flames of righteousness, and the warm of victory. He teaches that all battles should be honourable, and forbids cowardice and trickery. He encourages the use of force of arms to settle disputes; known to most as the Right of Dawn. However, he and his faithful also see that those that die in battle receive a warrior’s burial, no matter what side of a conflict they may have been on, for in death we are all brothers. It is then, as the God of Death and Forge, he takes the worthy and reforges them anew, with the greatest becoming weapons and armour of legend. The unworthy, meanwhile, are dragged away to fuel the fires of his forge for all eternity.

The Devourer

Domains. Cold, Courage, Destruction, Ocean, Water, Weather


The Whispered One

Domains. Evil, Madness, Memories, Nightmares, Secrets, Time

The Whispered One was once known as the Collector, the Aspect of Memory, Secrets and Forbidden Knowledge, and was drawn to gather and catalogue all things. However, unlike the Watcher, the Collector secreted this dark knowledge away from the world in the form of mental thought-forms, and it was this that lead to its downfall. For within the Collector’s mental archives a single seed of corruption started to grow, slowly taking over the Aspect and driving it mad until its fellow Aspects stepped in and banished it to the Void.

Now a reality-slicing nightmare of relentless insanity, the Whispered One has regained enough strength to influence the world. Its powers change the perception of the reality, making impossible to discern the truth. It twists loyalties, muddies thoughts, transforms emotions, induces despair and panic. The Whispered One embodies deception, betrayal, lies, mental domination, and corruption. Even now its followers prepare for its impending return.

The Judge

Domains. Balance, City, Justice, Law, Nobility, Oaths, Twilight

The Judge, as the Aspect of Law, Oaths and Balance, is a carefully and meticulous entity who makes certain that every agreement was written down, contracted, signed, sealed, and witnessed. He follows the letter of the law, not necessarily the spirit of it—unless the spirit is a great deal more to his liking. He expects the same of his followers. The Judge is viewed as a stern and unforgiving Aspect dedicated to order above all else, but his rulings (and the rulings of his priests) are seen as just, fair and unbiased. Though not concerned with balancing natural order like the Wild, he instead advocates for kept promises, contracts, and even that political order be maintained among the Aspects.

The Keeper

Domains. Death, Domination, Evil, Greed, Hunger, Mysticism, Undead


The Maiden

Domains. Art, Beauty, Fertility, Harvest, Lust, Trade, Wealth

The Maiden is the Aspect of Beauty, Love, the Harvest and Trade. Her dogma primarily concerns love based on both outward and inner beauty and the idea that beauty can be found in anything. In addition, as her role as the Aspect of Trade, she supports free and fair trade and the accumulation of wealth through honest work.

To her followers, beauty is more than skin-deep. It issues from the core of one’s being and reveals one’s true face to the world, fair or foul. To follow one’s heart is to travel to your true destination. Her followers are also known to acquire beautiful items of all sorts and encourage, sponsor, and protect those who create and trade in them. All her avatars are known to have long, lustrous golden hair reminiscent of wheat during harvest time.

The Mockery

Domains. Air, Bad Luck, Curses, Magic, Poison, Suffering, Secrets, Shadows, Trickery


The Priestess

Domains. Civilisation, Deathless, Good, Healing, Light, Shadow


The Sorceress

Domains. Destiny, Fate, Frost, Magic, Oracle, Secrets


The Traveller

Domains. Celerity, Chaos, Freedom, Luck, Passion, Sky, Travel, Trickery


The Tyrant

Domains. Air, Hatred, Protection, Storms, Strength, Tyranny

The Tyrant is the Aspect of Fear, Hatred, Tyranny and Storms. Preferring to plot and scheme, the Tyrant rarely appears to act directly; instead choosing to act through his worshipers and other various agents. When he does respond directly, it is with such overwhelming force that there is usually little remaining of those that oppose him. He demands his followers fear him and make others also fear him even more than they do. Real power can only be found through complete service to him. Those who cross the Black Hand meet their dooms earlier and more harshly than those who worship other deities. His avatars are usually clad in dark armour, with a dark and shadowy appearance. They emanate an aura of vast power and cruel intelligence.

The Watcher

Domains. History, Knowledge, Mentalism, Purity, Time

The Watcher is the Aspect of Knowledge, History and Time. He teaches his followers that knowledge is supreme; knowledge is power and must be used with care, but hiding it away from others is never a good thing. He asks his followers to spread knowledge wherever it is prudent to do so and record the truth of the world around them. To spread falsehoods, rumours, and deceitful half-tales is seen as the worst thing someone can do, for it leads to misinformation and the corruption of knowledge.

His dogma also stresses that, in recording knowledge, one should never interfere, only observe; to record an event in its purest form. This approach sometimes makes the followers of the Watcher seem unemotional or uncaring as they only watch and record atrocities being committed, where others would step in to help or prevent such events.

The Wild

Domains. Death, Decay, Nature, Pestilence, Plant, Renewal


The Beast

Associated with Beasts, the Earth, Madness, Strength, and Wrath.

The Huntress

Associated with Endurance, Hunting, Shadows, Survival, and Wilderness.


Codex Invellis Eldaeros Eldaeros